Learning Modules

HEI Module name Target group
Master students Bachelor students ATO veterans
1. DonNTU Methods of game theory in gaming applications *
2. DonNTU Gaming applications development based on Unity game engine *
3. DonNTU Gaming applications development  for OS Android *
4. DonNTU 3D computer graphics in gaming applications (based on Blender graphic editor) *
5. DonNTU Place of gaming applications on the software market *
6. DonNTU Architecture of gaming applications *
7.

 

DonNTU 2D computer in gaming application  based on GameMaker * *
8. DonNTU Development of gaming applications in teams *
9. DonNTU Features of gaming applications testing * *
10. DonNTU Basics of gaming applications development *
11. DonNTU Basics of gaming applications development (based on GameMaker) *
12. PNU Basics of computer games development (Cocos 2DX) * *
13. PNU Technologies of computer games developmen (Cocos 2DX) * *
14. PNU Basics of creating sound and musical accompaniment for computer games * *
15. PNU Project management in gaming industry

 

* *
16. KNTU Computer games development using Unity 3D * * *
17. KNTU Development of network computer games in Java *
18. KNTU Development of computer games with JavaScript and Python * * *
19. KNTU Visual game programming * *
20. KNUCA Theory of computer games (plot and  design, support and advancement) * *
21. KNUCA Digital Media Development (digital graphics and animation, sound engineering, 3-D modeling) * *
22.

 

KNUCA Design of computer games

based on Unreal Engine 4

* * *
23. KNUCA Technologies of multiplayer games creation *
24. NTU “KhPI” Basics of computer games and game programs * *
25. NTU “KhPI” Technologies of games development * *
26. NTU “KhPI” Models and methods of artificial intelligence in computer games * *
27 NTU “KhPI” Multiagent systems and technologies in gaming applications *
28. ONPU Basics of computer graphics in computer games design * *
29. ONPU Development of casual computer games using game designers * *
30. ONPU Basics of physical processes in computer games *
31. ONPU Creativization of game content and its  advancement * *
32. ONPU Applied mathematical methods in computer games development * *
33. ONPU Computer games marketing * *